TIA Editor
Scan line = 0
Background
Hue:
Lum:
Foreground
Hue:
Lum:
Player 0
Hue:
Lum:
player 1
Hue:
Lum:
Play field rendering mode:
LEFT SIDE
PF0:
PF1:
PF2:
PF0:
PF1:
PF2:
RIGHT SIDE
PF0:
PF1:
PF2:
PF0:
PF1:
PF2:
Player Sprite 0
Size:
DATA:
Player Sprite 1
Size:
DATA:
Missile 0
Size:
Enabled:
Position:
Missile 1
Size:
Enabled:
Position:
Size:
Enabled:
Position: